Layering in 2D
RPG Architect allows infinite layers to be rendered. In order to get the best results, it is highly recommended that you understand how layering works.
First and foremost, the Camera Distance indicates the number of units (re: Height) that will be displayed above the camera's current focal point.
Further, non-tiles (Entities and Doodads) will always render as the "last" item on any layer between whole numbers.