Video Configuration

Summary

Set default video settings for the currently loaded project.

Properties

System

NameExplanationType
Camera DistanceThe distance the camera is from its target.Number
Cell SizeThe size of each rendered cell.Number
Constrain 2D RenderingWhether or not to keep a 2D scene from extending beyond the map boundaries.Toggle
Custom Frame RateThe targeted frame rate.Number
Enable 3DWhether or not to render in 3D.Toggle
Enable Viewport ResolutionWhether or not to use a resolution for the viewport independent of the internal resolution.Toggle
First Person ModeWhether or not to render in a first-person viewpoint within 3D.Toggle
FullscreenWhether or not to render to a forced fullscreen mode.Toggle
HeightThe target resolution height, in pixels.Number
Orthographic ProjectionWhether or not to render 3D orthographically.
Note: This causes all objects to render at the same unit size, regardless of the distance from the camera.
Toggle
Perspective ProjectionWhether or not to render 3D from a perspective.
Note: This causes objects to render at different sizes, depending of the distance from the camera.
Toggle
ScaleThe scale of the rendered pixels.Number
Sync RefreshWhether or not to synchronize with refresh rate of a connected display.Toggle
TitleThe title of the game window.String
Unlock Frame RateWhether or not to allow an unlimited frame rate.Toggle
WidthThe target resolution width, in pixels.Number
Viewport HeightThe resolution of the viewport height, in pixels.Number
Viewport WidthThe resolution of the viewport width, in pixels.Number

Dynamic Lighting

NameExplanationType
Enable LightingWhether or not to render positional lighting and shadows in 3D.Toggle
Enable Lighting Debug ViewWhether or not to render a lighting debug view.Toggle

Field of View

NameExplanationType
DefaultThe default field of view of the camera.
Default: 50
Number
MaximumThe maximum field of view of the camera.
Default: 65
Number
DefaultThe minimum field of view of the camera.
Default: 40
Number

Render Distance

NameExplanationType
DefaultThe default render distance of the camera.
Default: 100
Number
MaximumThe maximum render distance of the camera.
Default: 100
Number
DefaultThe minimum render distance of the camera.
Default: 10
Number

Render Fog

NameExplanationType
EnableWhether or not to render volumetric fog.Toggle
EndThe distance from the camera where the fog ends.
Default: 50
Number
Height Fall OffThe height at which the fog ends.
Default: .5
Number
Height StartThe height at which the fog begins.
Default: 0
Number
StartThe distance from the camera where the fog begins.
Default: 30
Number

X Rotation (Pitch)

NameExplanationType
DefaultThe default X value or pitch of the camera.
Default: 120
Number
MaximumThe maximum X value or pitch of the camera.
Default: 150
Number
DefaultThe minimum X value or pitch of the camera.
Default: 95
Number

Y Rotation (Yaw)

NameExplanationType
DefaultThe default Y value or yaw of the camera.
Default: 270
Number
MaximumThe maximum Y value or yaw of the camera.
Default: 360
Number
DefaultThe minimum Y value or yaw of the camera.
Default: 0
Number

Z Rotation (Roll)

NameExplanationType
DefaultThe default Z value or roll of the camera.
Default: 0
Number
MaximumThe maximum Z value or roll of the camera.
Default: 360
Number
DefaultThe minimum Z value or roll of the camera.
Default: 0
Number