Example: Typical examples of these might be locations such as "Weapon" or "Right Hand," along with "Armor," "Helmet," and so forth.
|The name of the equipment slot.
|Cannot Be Empty
|Whether or not to prevent the equipment slot from becoming empty.
|The icon of the equipment slot.
|Equipment slots with the same grouping category can accept other categories with the same grouping category.
Example: If a user creates two equipment slots Left Ring and Right Ring, each with the grouping category ring, both slots can take equipment for either Left Ring or Right Ring.