Database /
Animations
Introduction
Animations are layered animations that display on top of or around targets. In addition, they can display on the screen.
Properties
System
Name | Explanation | Type |
---|---|---|
Name | The name of the animation. | String |
Interval (milliseconds) | The duration of each animation frame in milliseconds | Value |
Loop Animation | Whether or not the animation loops and continues to play until it is manually removed. | Toggle |
Key Frames
Key frames are automatically generated based on the Interval specified. A count is manually specified and the frames themselves are identified by the interval. A key frame can contain any number of Animation Elements in it. If a particular element extends into many key frames, it will be visible in all of the relevant key frames.
Tweening Operations
Many animation elements support tweening operations to simplify the animation process by interpolating results between the current and an end state. If tweening is available, it will show up at the bottom of the context menu attached to the element.