Sprite Or Model


RPG Architect supports both sprites and 3D models in the engine. Both support a hue-shift to adjust the overall color.


Sprites support Image formats. They can be displayed as Billboards, Flat X/Y/Z Planes, Cardinal, or Complex Cardinal shapes. They are capable of having a translation (in pixels) applied to them, as well as a scale (the Z scale is ignored for Billboards) -- this does not affect the Collider?. They have Sprite Format parameters that can be configured as well.


Models support 3D Model formats. In addition, they can utilize pre-built animations that are baked into the model.