Shake screen causes the camera to shake.
The coordinates of the shake are always done in 3D space, corresponding to the number of tiles to potentially move across. As such, X and Z correspond to horizontal and vertical movement along the tile map, while Y corresponds to the height.
Note: In battles that occur on user interface, the X and Z coordinates correspond to the number of pixels moved, rather than tiles.
|Duration||The total number of milliseconds to shake the screen.||Variable or Value|
|X||The amount of displacement along the X axis.||Variable or Value|
|Y||The amount of displacement along the Y axis.||Variable or Value|
|Z||The amount of displacement along the Z axis.||Variable or Value|