- Whenever a Success Formula is defined anywhere, it is always calculating it out of 100. Specifying a raw value of "100" will ensure that it is always successful.
- Anytime a Success Formula is evaluated, the engine is randomly generating a whole number between 0 and 99. If it is below the value calculated for the Success Formula it will be "successful."
|dice||Rolls x amount of dice with n sides.|
|dice(4,6)||Rolls 4 6-sided dice (Result between 4 and 24)|
|globalfloat||Gets a global variable as a floating-point.||globalfloat(0)||Gets the global variable at index 0, as a floating point.|
|globalint||Gets a global variable as an integer.||globalint(4)||Gets the global variable at index 4, as an integer.|
|if||Provides a value if a condition is true or false.|
if(condition, true_value, false_value)
|if(lvl > 10, 15, 20)||Gets 15 if the 'lvl' variable is greater than 10, otherwise 20.|
- Note: RPG Architect utilizes Jace.NET for its calculation engine, due to its speed and flexibility. You can refer to its wiki for answers to common questions.