Cancel Vehicle Exit
When used in the Vehicle's Exiting Script, this will cause the vehicle to stop the exit procedure and immediately call the Entered Script.
- Note: This can be used to attempt to "land" or "disembark" from a vehicle (like trying to land an airship, running thru the animation in the Exiting Script). If the landing position is not suitable, this command would prevent the script from completing. Instead, it would exit at the current point in the script, and run the Entered Script, which might show the vehicle animating up to return back to flight.