Database /
Characters
Introduction
Characters are entities that can be in the party.
Note: Characters are ultimately templates and multiple copies of the same character could be added to the party.
Properties
System
Name | Explanation | Type |
---|---|---|
Name | The name of the character. | String |
Appearance
Name | Explanation | Type |
---|---|---|
Portrait | The face or bust of the character. | Sprite or Model? |
Sprite / Model | The sprite or model of the character on maps. | Sprite or Model? |
Battle Sprite / Model | The sprite or model of the character in battle. | Sprite or Model? |
Collision
Name | Explanation | Type |
---|---|---|
Collider | The settings for the dimensions of the character collider. Values are measured in tiles. | Collider? |
Statistics
The statistics are directly populated from Statistics and allow for individual values to be populated.
In addition, import and export functionality is supported for spreadsheets. RPG Architect uses the CSV format standard with the formula names of each statistic as the header row. The order is not important, so long as the formula names match up.
Equipment Slots
The Equipment Slots that are enabled on the character.
Item Types
The Item Types that are usable by the character.
Skill Types
The Skill Types that are allowed for the character.