Save Value Command
Saves the Value? of a Data Source? to a Variable or a Switch.
Source
A source is something in the engine that lets you pull data from it. They generally exist in three categories:
Non-Contextual - Does not require a Unique ID.
Contextual - Requires a Unique ID based on Context.
Database - Requires an Index Value?, and draws directly from the Database.
Variable saves the Value? of a character string (text), to an integer (whole number) or a floating point (floating point number).
Switch checks for a true or false value.
Unique IDs can be saved from data sources like, Party, Battle Manager, or from commands like Save Entity Unique ID? or Save Context Unique ID?.
Name | Explanation | Type |
---|---|---|
Source | The source data to save to a variable. | Data Source? |
Target | The variable to store the result in. | Variable |
This Saves the Unique ID of the Party Member in index slot 0 (first hero in the party) to a Local or global variable.
This saves the current FPS to a Local or Global Variable.
Save Value / Switch / Source: Skill / Targets Party". This one checks if the Selected Skill Targets the whole Party. If Yes the Switch is True, if not, False.