Commands /
Apply Physics Properties
Summary
Changes the physics properties of party member or entity.
Properties
Name | Explanation | Type |
---|---|---|
Party | Whether or not to alter a party member. | Toggle |
By Unique ID | Whether or not to alter an entity based on unique ID. | Toggle |
Target | The target to alter, based on the prior toggles. | Actor Reference |
Use as Delta Values | Whether or not to adjust the target by the amounts specified or to the values specified. | Toggle |
Size | The X, Y, or Z collider scale of the target. | Variable or Value |
Speed | The speed multiplier on X, Y, or Z axes of the target. | Variable or Value |
Ignore Entity Collision | Whether or not to ignore the colliders of other entities. | Switch or Value |
Ignores Gravity | Whether or not to ignore gravity. | Switch or Value |
Is Clipping | Whether or not to ignore tile collisions. | Switch or Value |
Is Static | Whether or not the target is incapable of being pushed. | Variable or Value |