Contexts are a powerful tool within RPG Architect to provide information to user interfaces.
If a skill type enables grouping, it will map all skills of this type into a parent container (e.g. Magic) for battle commands.
Battler represents a hero or enemy in battle.
Character represents a hero in the party.
Equipment represents an equippable item for a character.
Shop represents a shop for purchase/sale of goods.
Shop item represents an item for purchase in a shop.
Shop Item Cost
Shop item cost represents a component necessary for purchase of a shop item in a shop.
Skill slot represents a Skill that has been assigned to a hero.