Contexts
Introduction
Contexts are a powerful tool within RPG Architect to provide information to user interfaces.
Battle Command
Battle command represents a command that can be actioned in battle. It is generally composed from Skills and Skill Types.
If a skill type enables grouping, it will map all skills of this type into a parent container (e.g. Magic) for battle commands.
Battler
Battler represents a hero or enemy in battle.
Character
Character represents a hero in the party.
Equipment
Equipment represents an equippable item for a character.
Equipment Slot
Equipment Slot represents a place to equip Equipment on a hero.
Inventory Slot
Inventory slot represents a place in the Inventory where Items are stacked or stored.
Shop
Shop represents a shop for purchase/sale of goods.
Shop Item
Shop item represents an item for purchase in a shop.
Shop Item Cost
Shop item cost represents a component necessary for purchase of a shop item in a shop.
Skill Slot
Skill slot represents a Skill that has been assigned to a hero.