Commands /
Jump
Summary
Allows a target to perform a jump.
- Note: Since 2D does not show depth, the Is Animated and Animation Translation properties would need to be used (along the Z axis) to have a visual change.
Parameters
| Name | Explanation | Type |
|---|---|---|
| Target | The actor that will jump. | Actor Reference |
| Duration (milliseconds) | The duration of the operation in milliseconds. | Variable or Value |
| Jump Velocity | The velocity across X, Y, and Z axes to apply every physics/script update for the jump. | Variable or Value |
| Fine Control | Whether or not the jump duration is influenced by an external switch. | Switch |
| Is Animated | Whether or not the jump has an animation associated with it (primarily for 2D). | Toggle |
| Animation Translation | The maximum amount of pixels to adjust the translation of the actor on the X, Y, and Z axes. | Variable or Value |
