Status effects are effects (good or bad) that can occur to a character in or outside of battle.
|Name||The name of the status effect.||String|
|Priority||The priority of the status effect.||Number|
|End When Any Ongoing Effect Ends||Whether or not to end the status effect if any of the ongoing effects ends.||Toggle|
|Battler Animation||The ongoing animation to play on the battler if enabled.||Animation|
|Character Animation||The ongoing animation to play on the character on maps if enabled.||Animation|
|Use Animation On Battler||Whether or not to play an ongoing animation in battle.||Toggle|
|Use Animation On Character||Whether or not to play an ongoing animation on maps.||Toggle|
|Clear Battle Actions||Whether or not to remove any scheduled battle actions.||Toggle|
|Disable Battle Actions||Whether or not to disable scheduled or new battle actions from occurring.||Toggle|
|Disable Battle Counter Growth||Whether or not to disable counter growth or turns from occurring.||Toggle|
|Remove After Battle||Whether or not the status effect ends after battle.||Toggle|
|Remove Character From Battle||Whether or not to remove a character from battle if the status effect occurs.||Toggle|
|Remove Enemy From Battle||Whether or not to remove an enemy from battle if the status effect occurs.||Toggle|
|Battler Pose||The battle pose to leverage on the battler if enabled.||Battle Pose|
|Character Animation||The character animation to leverage on the character on maps if enabled.||Character Animation|
|Portrait Expression||The portrait express to leverage if enabled.||Portrait Expression|
|Use Custom Battle Pose||Whether or not to leverage a custom battle pose in battle.||Toggle|
|Use Custom Character Animation||Whether or not to leverage a custom character animation on maps.||Toggle|
|Use Custom Portrait Expression||Whether or not to leverage a custom portrait expression.||Toggle|
Mutually Exclusive Status Effects
Mutually exclusive status effects are other status effects that cannot occur at the same time.
When status effects are applied, they check for which has the highest Priority. If two status effects are mutually exclusive to each other (e.g. cannot be applied at the same time), the one with the highest priority wins out and the others will be removed. In this case, a death or knockout condition should have the highest priority and be mutually exclusive to all other status effects.
Note: Mutually exclusive status effects are only leveraged by the incoming status effect. In the above example, only the death or knockout status effect would need all other status effects to be mutually exclusive.