Introduction
Doodads are decorations for maps that exist outside of tiles.
Best Practice: Use a doodad instead of an entity, if no scripts are necessary for the entity.
Properties
System
Name | Explanation | Type |
Name | The name of the doodad. | String |
Category | The category of organization for the doodad. | String |
Appearance
Name | Explanation | Type |
Is 3D Model | Whether or not the doodad is a 3D model. | Toggle |
Is Sprite | Whether or not the doodad is a sprite. | Toggle |
Sprite / Model | The sprite or model of the doodad. | Sprite or Model |
Shape | The shape of the doodad in 3D mode. Note: Doodads render as sprites/billboards in 2D mode. | Doodad Shape |
Visual | The visual of the doodad in the editor. | Sprite |
Collider
Name | Explanation | Type |
Custom Collider | The settings for the dimensions of the doodad collider. Values are measured in tiles. | Collider? |
Ignores Collision | Whether or not the doodad ignores all collision. | Toggle |
Use Default Collider | Whether or not the doodad should use the default collider specified in the Map Configuration. | Toggle |
Rotation
Name | Explanation | Type |
Pitch (X Rotation) | The pitch of the doodad in degrees. | Number |
Yaw (Y Rotation) | The yaw of the doodad in degrees. | Number |
Roll (Z Rotation) | The roll of the doodad in degrees. | Number |
Scale
Name | Explanation | Type |
X | The x component of the scale of the doodad. | Number |
Y | The y component of the scale of the doodad. | Number |
Z | The z component of the scale of the doodad. | Number |
Translation
Name | Explanation | Type |
X | The x component of the translation of the doodad. | Number |
Y | The y component of the translation of the doodad. | Number |
Z | The z component of the translation of the doodad. | Number |
Doodad Shapes
Name | Explanation |
Billboard | Renders the doodad as a billboard, which is the same way that sprites render in 3D. |
Flat - X Plane | Renders the doodad as a flat image anchored to the x plane (east-west). |
Flat - Z Plane | Renders the doodad as a flat image anchored to the z plane (north-south). |
Cardinal Cross | Renders the doodad twice as both Flat - X Plane and Flat - Z Plane (east-west and north-south). |
Complex Cardinal Cross | Renders the doodad four times, as a Cardinal Cross and along diagonal planes (northeast-southwest and southeast-northwest). |