Introduction
Doodads are decorations for maps that exist outside of tiles.
Best Practice: Use a doodad instead of an entity, if no scripts are necessary for the entity.
Properties
System
| Name | Explanation | Type |
| Name | The name of the doodad. | String |
| Category | The category of organization for the doodad. | String |
Appearance
| Name | Explanation | Type |
| Is 3D Model | Whether or not the doodad is a 3D model. | Toggle |
| Is Sprite | Whether or not the doodad is a sprite. | Toggle |
| Sprite / Model | The sprite or model of the doodad. | Sprite or Model |
| Shape | The shape of the doodad in 3D mode. Note: Doodads render as sprites/billboards in 2D mode. | Doodad Shape |
| Visual | The visual of the doodad in the editor. | Sprite |
Collider
| Name | Explanation | Type |
| Custom Collider | The settings for the dimensions of the doodad collider. Values are measured in tiles. | Collider? |
| Ignores Collision | Whether or not the doodad ignores all collision. | Toggle |
| Use Default Collider | Whether or not the doodad should use the default collider specified in the Map Configuration. | Toggle |
Rotation
| Name | Explanation | Type |
| Pitch (X Rotation) | The pitch of the doodad in degrees. | Number |
| Yaw (Y Rotation) | The yaw of the doodad in degrees. | Number |
| Roll (Z Rotation) | The roll of the doodad in degrees. | Number |
Scale
| Name | Explanation | Type |
| X | The x component of the scale of the doodad. | Number |
| Y | The y component of the scale of the doodad. | Number |
| Z | The z component of the scale of the doodad. | Number |
Translation
| Name | Explanation | Type |
| X | The x component of the translation of the doodad. | Number |
| Y | The y component of the translation of the doodad. | Number |
| Z | The z component of the translation of the doodad. | Number |
Doodad Shapes
| Name | Explanation |
| Billboard | Renders the doodad as a billboard, which is the same way that sprites render in 3D. |
| Flat - X Plane | Renders the doodad as a flat image anchored to the x plane (east-west). |
| Flat - Z Plane | Renders the doodad as a flat image anchored to the z plane (north-south). |
| Cardinal Cross | Renders the doodad twice as both Flat - X Plane and Flat - Z Plane (east-west and north-south). |
| Complex Cardinal Cross | Renders the doodad four times, as a Cardinal Cross and along diagonal planes (northeast-southwest and southeast-northwest). |