Tile Overlap Strategies
Introduction
Tile overlap strategies handle when two tiles exist at the exact same position in 3D space.
Note: This is primarily used when creating a 2D map with layers that exist at the same base height.
Types
Combine
Combines all tile collisions and tags together.
Use First Layer Only
Use only the first layer's collision and tag data.
Example: If two layers occupy the same space and the first (bottom-most) layer has collision, but the layer above it (top-most or last) does not, the player will encounter a collision.
Use Last Layer Only
Use only the last layer's collision and tag data.
Example: If two layers occupy the same space and the first (bottom-most) layer has collision, but the layer above it (top-most or last) does not, the player will not encounter a collision.