Introduction
Items are consumable inventory items that can be used by a character or enemy in or outside of battle.
Properties
System
| Name | Explanation | Type |
| Name | The name of the item. | String |
| Item Type | The item type classification of the item. | Item Type |
Appearance
| Name | Explanation | Type |
| Icon | The icon associated with the item. | Icon |
| Icon Model | The icon sprite or model associated with the item. | Model |
| Sound Effect | The sound effect played during non-battle uses of the item. | Sound Effect? |
| Description | The description of the item. | String |
Battle
| Name | Explanation | Type |
| Animation | The animation to use with the item. | Animation |
| Auto Target | Whether or not the item automatically selects a target. | Toggle |
| Use Custom Targeting Animation | Whether or not to use a custom targeting animation. | Toggle |
| Targeting Animation | The custom targeting animation to use with the item. | Animation |
| Use Custom Action Sequence | Whether or not to use a custom action sequence. | Toggle |
| Action Sequence | The custom action sequence to use with the item. | Action Sequence |
| Warm-Up Formula | The warm-up formula for the item. | Formula |
| Cooldown Formula | The cooldown formula for the item. | Formula |
| Battle Log Message | The message that shows in the battle log. | String |
| Failure Message | The message that shows when the skill fails. | String |
Data
| Name | Explanation | Type |
| Use Scope | Who the item can target. | Use Scope |
| Uses | The number of times the item can be used before being removed. | Number |
| Success Formula | The success formula to use the item. | Formula |
| Minimum Random Users | The minimum random uses of the item. | Number |
| Maximum Random Users | The maximum random uses of the item. | Number |
| Cost | The cost of the item in a shop. | Number |
| Weight | The weight of the item. | Number |
| Is Used in Menu | Whether or not the item can be used in a menu. | Toggle |
| Is Used in Battle | Whether or not the item can be used in battle. | Toggle |
| Is Instanced | Whether or not the item is created as an unique instance incapable of being stacked. | Toggle |
| Is Required | Whether or not the item is required and incapable of being dropped or sold. | Toggle |
Global Script
| Name | Explanation | Type |
| Is Global Script | Whether or not to execute a script during the item use. | Toggle |
| Script | The script to execute when the item is used. | Script |
Skill
| Name | Explanation | Type |
| Is Skill | Whether or not to the item invokes a skill usage. | Toggle |
| Skill | The skill to execute when the item is used. | Skill |
| Ignore Target Effects | Whether or not the skill ignores the target effects. | Toggle |
| Ignore User Effects | Whether or not the skill ignores the user effects. | Toggle |