Introduction
Items are consumable inventory items that can be used by a character or enemy in or outside of battle.
Properties
System
Name | Explanation | Type |
Name | The name of the item. | String |
Item Type | The item type classification of the item. | Item Type |
Appearance
Name | Explanation | Type |
Icon | The icon associated with the item. | Icon |
Icon Model | The icon sprite or model associated with the item. | Model |
Sound Effect | The sound effect played during non-battle uses of the item. | Sound Effect? |
Description | The description of the item. | String |
Battle
Name | Explanation | Type |
Animation | The animation to use with the item. | Animation |
Auto Target | Whether or not the item automatically selects a target. | Toggle |
Use Custom Targeting Animation | Whether or not to use a custom targeting animation. | Toggle |
Targeting Animation | The custom targeting animation to use with the item. | Animation |
Use Custom Action Sequence | Whether or not to use a custom action sequence. | Toggle |
Action Sequence | The custom action sequence to use with the item. | Action Sequence |
Warm-Up Formula | The warm-up formula for the item. | Formula |
Cooldown Formula | The cooldown formula for the item. | Formula |
Battle Log Message | The message that shows in the battle log. | String |
Failure Message | The message that shows when the skill fails. | String |
Data
Name | Explanation | Type |
Use Scope | Who the item can target. | Use Scope |
Uses | The number of times the item can be used before being removed. | Number |
Success Formula | The success formula to use the item. | Formula |
Minimum Random Users | The minimum random uses of the item. | Number |
Maximum Random Users | The maximum random uses of the item. | Number |
Cost | The cost of the item in a shop. | Number |
Weight | The weight of the item. | Number |
Is Used in Menu | Whether or not the item can be used in a menu. | Toggle |
Is Used in Battle | Whether or not the item can be used in battle. | Toggle |
Is Instanced | Whether or not the item is created as an unique instance incapable of being stacked. | Toggle |
Is Required | Whether or not the item is required and incapable of being dropped or sold. | Toggle |
Global Script
Name | Explanation | Type |
Is Global Script | Whether or not to execute a script during the item use. | Toggle |
Script | The script to execute when the item is used. | Script |
Skill
Name | Explanation | Type |
Is Skill | Whether or not to the item invokes a skill usage. | Toggle |
Skill | The skill to execute when the item is used. | Skill |
Ignore Target Effects | Whether or not the skill ignores the target effects. | Toggle |
Ignore User Effects | Whether or not the skill ignores the user effects. | Toggle |