Items

Introduction

Items are consumable inventory items that can be used by a character or enemy in or outside of battle.

Properties

System

NameExplanationType
NameThe name of the item.String
Item TypeThe item type classification of the item.Item Type

Appearance

NameExplanationType
DescriptionThe description of the item.String
IconThe icon associated with the item.Icon
Sound EffectThe sound effect played during non-battle uses of the item.Sound Effect?

Battle

NameExplanationType
Action SequenceThe custom action sequence to use with the item.Action Sequence?
AnimationThe animation to use with the item.Animation
Auto TargetWhether or not the item automatically selects a target.Toggle
Targeting AnimationThe custom targeting animation to use with the item.Animation
Use Custom Action SequenceWhether or not to use a custom action sequence.Toggle
Use Custom Targeting AnimationWhether or not to use a custom targeting animation.Toggle

Data

NameExplanationType
CostThe cost of the item in a shop.Number
Is InstancedWhether or not the item is created as an unique instance incapable of being stacked.Toggle
Is RequiredWhether or not the item is required and incapable of being dropped or sold.Toggle
Is Used in BattleWhether or not the item can be used in battle.Toggle
Is Used in MenuWhether or not the item can be used in a menu.Toggle
Maximum Random UsersThe maximum random uses of the item.Number
Minimum Random UsersThe minimum random uses of the item.Number
Success FormulaThe success formula to use the item.Formula
UsesThe number of times the item can be used before being removed.Number
Use ScopeWho the item can target.Use Scope
WeightThe weight of the item.Number

Global Script

NameExplanationType
Is Global ScriptWhether or not to execute a script during the item use.Toggle
ScriptThe script to execute when the item is used.Script

Skill

NameExplanationType
Is SkillWhether or not to the item invokes a skill usage.Toggle