Map Configuration

Introduction

Map configuration is used to setup how the map engine functions.

Properties

System

NameExplanationType
Loading ScreenThe user interface to use for the loading screen for the scene.User Interface

Action Result

NameExplanationType
Font FamilyThe font family of the action result.Font Family
Font SizeThe font size of the action result.Number
ColorThe color of the action result.Color
Use Drop ShadowWhether or not to display a drop shadow on the action result.Toggle
Drop Shadow ColorThe color of the drop shadow of the action result.Color
Drop Shadow OffsetThe offset of the drop shadow of the action result.Number

Caterpillar System

NameExplanationType
Use Caterpillar SystemWhether or not to use a caterpillar system.Toggle
Are Followers IntangibleWhether or not the caterpillar members are intangible and do not truly interact with physics.Toggle
Members ShownThe count of members that can be shown on the map.Number
Minimum DistanceThe minimum distance before a caterpillar member teleports to catch up to the leader.Number
Maximum DistanceThe maximum distance before a caterpillar member teleports to catch up to the leader.Number

Layers

NameExplanationType
Overlapping Layer StrategyThe strategy for handling duplicate tile layer data.Tile Overlap Strategy

Physics

NameExplanationType
Pixel-Based MovementWhether or not pixel based movement is enabled.Toggle
Tile-Based MovementWhether or not tile based movement is enabled.Toggle
Tile Movement MarginThe vertical offset to apply to volumetric movement calculations to adjust physics calculations.Number
Default ColliderThe default collider used by entities or characters on maps.Collider?
Interval (milliseconds)The fixed interval that physics runs at.Number
Interaction DistanceThe distance an action key interaction searches forward.Number
Level Collision HeightThe height used to create boundaries for level geometry when a tile is marked for collision.Number
Slope Climbing AngleThe maximum angle allowed for climbing slopes in degrees.Number
Strict Collision ModeWhether or not any collision prevents movement.Toggle
GravityThe default gravity to apply to entities.Number
Prevent FallingWhether or not to actively prevent entities from falling.Toggle
Maximum Fall DistanceThe maximum distance that something can fall and not be considered falling.Number
Constrain Diagonal MovementWhether or not to limit components of diagonal movement to make it more realistic.Toggle
Prevent Diagonal MovementWhether or not to prevent diagonal movement.Toggle
Prefer Horizontal ResolutionWhether or not to prefer a horizontal frame when handling direction resolution.Toggle
Prefer Vertical ResolutionWhether or not to prefer a vertical frame when handling direction resolution.Toggle

Calculations

NameExplanationType
Is Defeat/Game Over EnabledWhether or not the default defeat condition in the battle configuration is checked for when statistics are updated.Toggle

Scripts

NameExplanationType
Enter MapThe script to execute upon entering a map.Script
Exit MapThe script to execute upon exiting a map.Script
Ongoing MapThe script to execute in the background of a map.Script

Transitions

NameExplanationType
Enter TransitionThe transition for entering the scene.Transition
Exit For Battle TransitionThe transition for exiting the scene for a battle scene.Transition
Exit TransitionThe transition for exiting the scene.Transition

Action Result Effects

NameExplanationType
EffectsThe effects to apply to the action result.Annotation Effect?