Introduction
Map configuration is used to setup how the map engine functions.
Properties
Action Result
Name | Explanation | Type |
Color | The color of the action result. | Color |
Drop Shadow Color | The color of the drop shadow of the action result. | Color |
Drop Shadow Offset | The offset of the drop shadow of the action result. | Number |
Effects | The effects to apply to the action result. | Annotation Effect? |
Font Family | The font family of the action result. | Font Family |
Font Size | The font size of the action result. | Number |
Use Drop Shadow | Whether or not to display a drop shadow on the action result. | Toggle |
Layers
Name | Explanation | Type |
Overlapping Layer Strategy | The strategy for handling duplicate tile layer data. | Tile Overlap Strategy |
Physics
Name | Explanation | Type |
Default Collider | The default collider used by entities or characters on maps. | Collider? |
Gravity | The default gravity to apply to entities. | Number |
Interval (milliseconds) | The fixed interval that physics runs at. | Number |
Falling Interval (milliseconds) | The interval that must pass to determine if an object is considered falling. | Number |
Level Collision Height | The height used to create boundaries for level geometry when a tile is marked for collision. | Number |
Pixel-Based Movement | Whether or not pixel based movement is enabled. | Toggle |
Prefer Horizontal Resolution | Whether or not to prefer a horizontal frame when handling direction resolution. | Toggle |
Prefer Vertical Resolution | Whether or not to prefer a vertical frame when handling direction resolution. | Toggle |
Prevent Diagonal Movement | Whether or not to prevent diagonal movement. | Toggle |
Prevent Falling | Whether or not to actively prevent entities from falling. | Toggle |
Slope Climbing Angle | The maximum angle allowed for climbing slopes in degrees. | Number |
Tile-Based Movement | Whether or not tile based movement is enabled. | Toggle |
Tile Movement Margin | The vertical offset to apply to movement calculations when attempting to determine if an entity can reach a position. | Number |
Scripts
Name | Explanation | Type |
Enter Map | The script to execute upon entering a map. | Script? |
Exit Map | The script to execute upon exiting a map. | Script? |
Is Defeat/Game Over Enabled | Whether or not the default defeat condition in the battle configuration is checked for when statistics are updated. | Toggle |
Transitions
Name | Explanation | Type |
Enter Transition | The transition for entering the scene. | Transition |
Exit For Battle Transition | The transition for exiting the scene for a battle scene. | Transition |
Exit Transition | The transition for exiting the scene. | Transition |