Database /
Action Sequences
Introduction
Action Sequences define a sequence that a battle sprite/model will use when a command is executed. Action Sequences have two phases, activation and acting. Activation occurs instantly, while acting occurs only when a command is executed. In this way, activation is more akin to a warm-up or preparation sequence, while acting is the actual action of a sequence.
Properties
System
Name | Explanation | Type |
---|---|---|
Name | The name of the action sequence. | String |
Activation | The activation action sequence. | Action Sequence Element |
Acting | The acting action sequence. | Action Sequence Element |