Action Sequences

Introduction

Action Sequences define a sequence that a battle sprite/model will use when a command is executed. Action Sequences have two phases, activation and acting. Activation occurs instantly, while acting occurs only when a command is executed. In this way, activation is more akin to a warm-up or preparation sequence, while acting is the actual action of a sequence.

Properties

System

NameExplanationType
NameThe name of the action sequence.String
ActivationThe activation action sequence.Action Sequence Element
ActingThe acting action sequence.Action Sequence Element