Commands /
Set Character Animation
Summary
Sets a Character Animation on a targeted actor.
Properties
System
Name | Explanation | Type |
---|---|---|
Target | The actor to act upon. | Actor Reference |
Reset Animation | Resets the animation of targeted entity to default. | Toggle |
Character Animation | The Character Animation to apply. | Variable or Value |
An example:
Set Character Animation | Target Party Member 0 | Animation: Shock |
Wait 500 ms |
Set Character Animation | Target Party Member 0 | Reset Animation (Toggle On) |
This example, when played, would cause the Shock animation to play, wait for 500 milliseconds,
then cause the animation to revert back to the Party Member's normal walk sprite.