Animation Elements

Effect Frame

Effect frames are used to display results from Status Effects, results in battle, and more.

Properties

System

NameExplanationType
Is Target ResultWhether or not the effect should display a result on the target.Toggle
Is User ResultWhether or not to effect should display a result on the user.Toggle

Appearance

NameExplanationType
Color MaskThe color mask to apply to the element.Color
Font FamilyThe font family of the text in the element.Font Family
Font SizeThe font size of the text in the element.Number
Use Custom Font FamilyWhether or not to use a custom font family.Toggle

Graphic

Graphics are used to display a frame of an image on top of the animation target.

Properties

Appearance

NameExplanationType
Color MaskThe color mask to apply to the element.Color
GraphicThe image or graphic frame to use.Sprite

Scale

NameExplanationType
XThe amount to stretch the image along the x axis.Number
YThe amount to stretch the image along the y axis.Number

Translation

NameExplanationType
XThe x coordinate to adjust the image by.Value
YThe y coordinate to adjust the image by.Value
ZThe z coordinate to adjust the image by.Value

Particle Emitter

Particle emitters is an effect that emits particles (images) into and around the animation target.

Properties

Emitter

NameExplanationType
Duration (milliseconds)The duration of the element in milliseconds.Number
Maximum ParticlesThe maximum amount of particles that will display during the element's lifetime.Number
Minimum ParticlesThe minimum amount of particles that will display during the element's lifetime.Number
Particles Per SecondThe number of particles per second that can be created.Number

Particle Appearance

NameExplanationType
Color MaskThe color mask to apply to the particle.Color
GraphicThe image to display as a particle.Sprite

Particle Effects

NameExplanationType
BirthThe effects to apply to particles upon creation.Particle Effect
DeathThe effects to apply to particles upon destruction.Particle Effect
OngoingThe effects to apply to particles when active, in between creation and destruction.Particle Effect

Sound Effect

Sound effects are used to play sounds during an animation.

Properties

Sound

NameExplanationType
Sound EffectThe sound effect to play.Sound Effect?

Target

Targets are used to manipulate a target's display properties.

Properties

Appearance

NameExplanationType
Color MaskThe color mask to apply to the target.Color
FlashThe solid color to apply to the target.Color
Is Screen EffectWhether or not the target should effect the screen instead of the target.Toggle

Particle Effects

Particle effects are effects that can be applied to particles created by a Particle Emitter.

Acceleration

Acceleration updates a particle's acceleration over time, with amounts generated between the minimum and maximum of each component, as measured by the frequency.

Properties

System

NameExplanationType
DurationThe duration of the effect in milliseconds.Number
FrequencyThe frequency of the effect in milliseconds.Number

X Acceleration

NameExplanationType
MaximumThe maximum acceleration to apply to the x coordinate.Number
MinimumThe minimum acceleration to apply to the x coordinate.Number

Y Acceleration

NameExplanationType
MaximumThe maximum acceleration to apply to the y coordinate.Number
MinimumThe minimum acceleration to apply to the y coordinate.Number

Z Acceleration

NameExplanationType
MaximumThe maximum acceleration to apply to the z coordinate.Number
MinimumThe minimum acceleration to apply to the z coordinate.Number

Color

Color updates the color mask applied to particles.

Properties

System

NameExplanationType
DurationThe duration of the effect in milliseconds.Number

Color

NameExplanationType
End ColorThe ending color mask of the particle.Color
Start ColorThe starting color mask of the particle.Color

Hue Shift

Hue shift updates the hue shift applied to particles.

Properties

System

NameExplanationType
DurationThe duration of the effect in milliseconds.Number

Hue Shift

NameExplanationType
End Hue ShiftThe ending hue shift color of the particle.Color
Start Hue ShiftThe starting hue shift color of the particle.Color

Opacity

Opacity updates the opacity applied to particles.

Properties

System

NameExplanationType
DurationThe duration of the effect in milliseconds.Number

Opacity

NameExplanationType
EndThe ending opacity of the particle.Value
StartThe starting opacity of the particle.Value

Radial Translation

Radial translation updates the position of a particle based on the radius, multiplied by the rotation.

Properties

Radius

NameExplanationType
MaximumThe maximum amount to translate the particle.Number
MinimumThe minimum amount to translate the particle.Number

X Rotation (Pitch)

NameExplanationType
MaximumThe maximum rotation to apply to the particle on the x coordinate.Number
MinimumThe maximum rotation to apply to the particle on the x coordinate.Number

Y Rotation (Yaw)

NameExplanationType
MaximumThe maximum rotation to apply to the particle on the y coordinate.Number
MinimumThe maximum rotation to apply to the particle on the y coordinate.Number

Z Rotation (Roll)

NameExplanationType
MaximumThe maximum rotation to apply to the particle on the z coordinate.Number
MinimumThe maximum rotation to apply to the particle on the z coordinate.Number

Radial Velocity

Radial velocity is unused at the moment, but will eventually apply velocity along the desired rotations.

Scale

Scale updates the size of the particle.

Properties

System

NameExplanationType
DurationThe duration of the effect in milliseconds.Number

X Scale

NameExplanationType
EndThe ending amount to stretch the particle along the x axis.Value
StartThe starting amount to stretch the particle along the x axis.Value

Y Scale

NameExplanationType
EndThe ending amount to stretch the particle along the y axis.Value
StartThe starting amount to stretch the particle along the y axis.Value

Translation

Translation updates the position of the particle.

Properties

System

NameExplanationType
DurationThe duration of the effect in milliseconds.Number

X Translation

NameExplanationType
MaximumThe maximum translation to apply to the particle on the x coordinate.Number
MinimumThe minimum translation to apply to the particle on the x coordinate.Number

Y Translation

NameExplanationType
MaximumThe maximum translation to apply to the particle on the y coordinate.Number
MinimumThe minimum translation to apply to the particle on the y coordinate.Number

Z Translation

NameExplanationType
MaximumThe maximum translation to apply to the particle on the z coordinate.Number
MinimumThe minimum translation to apply to the particle on the z coordinate.Number