Effect Frame
Effect frames are used to display results from Status Effects, results in battle, and more.
Properties
System
Name | Explanation | Type |
Is Target Result | Whether or not the effect should display a result on the target. | Toggle |
Is User Result | Whether or not to effect should display a result on the user. | Toggle |
Appearance
Name | Explanation | Type |
Color Mask | The color mask to apply to the element. | Color |
Font Family | The font family of the text in the element. | Font Family |
Font Size | The font size of the text in the element. | Number |
Use Custom Font Family | Whether or not to use a custom font family. | Toggle |
Graphic
Graphics are used to display a frame of an image on top of the animation target.
Properties
Appearance
Name | Explanation | Type |
Color Mask | The color mask to apply to the element. | Color |
Graphic | The image or graphic frame to use. | Sprite |
Scale
Name | Explanation | Type |
X | The amount to stretch the image along the x axis. | Number |
Y | The amount to stretch the image along the y axis. | Number |
Translation
Name | Explanation | Type |
X | The x coordinate to adjust the image by. | Value |
Y | The y coordinate to adjust the image by. | Value |
Z | The z coordinate to adjust the image by. | Value |
Particle Emitter
Particle emitters is an effect that emits particles (images) into and around the animation target.
Properties
Emitter
Name | Explanation | Type |
Duration (milliseconds) | The duration of the element in milliseconds. | Number |
Maximum Particles | The maximum amount of particles that will display during the element's lifetime. | Number |
Minimum Particles | The minimum amount of particles that will display during the element's lifetime. | Number |
Particles Per Second | The number of particles per second that can be created. | Number |
Particle Appearance
Name | Explanation | Type |
Color Mask | The color mask to apply to the particle. | Color |
Graphic | The image to display as a particle. | Sprite |
Particle Effects
Name | Explanation | Type |
Birth | The effects to apply to particles upon creation. | Particle Effect |
Death | The effects to apply to particles upon destruction. | Particle Effect |
Ongoing | The effects to apply to particles when active, in between creation and destruction. | Particle Effect |
Sound Effect
Sound effects are used to play sounds during an animation.
Properties
Sound
Name | Explanation | Type |
Sound Effect | The sound effect to play. | Sound Effect? |
Target
Targets are used to manipulate a target's display properties.
Properties
Appearance
Name | Explanation | Type |
Color Mask | The color mask to apply to the target. | Color |
Flash | The solid color to apply to the target. | Color |
Is Screen Effect | Whether or not the target should effect the screen instead of the target. | Toggle |
Particle Effects
Particle effects are effects that can be applied to particles created by a Particle Emitter.
Acceleration
Acceleration updates a particle's acceleration over time, with amounts generated between the minimum and maximum of each component, as measured by the frequency.
Properties
System
Name | Explanation | Type |
Duration | The duration of the effect in milliseconds. | Number |
Frequency | The frequency of the effect in milliseconds. | Number |
X Acceleration
Name | Explanation | Type |
Maximum | The maximum acceleration to apply to the x coordinate. | Number |
Minimum | The minimum acceleration to apply to the x coordinate. | Number |
Y Acceleration
Name | Explanation | Type |
Maximum | The maximum acceleration to apply to the y coordinate. | Number |
Minimum | The minimum acceleration to apply to the y coordinate. | Number |
Z Acceleration
Name | Explanation | Type |
Maximum | The maximum acceleration to apply to the z coordinate. | Number |
Minimum | The minimum acceleration to apply to the z coordinate. | Number |
Color
Color updates the color mask applied to particles.
Properties
System
Name | Explanation | Type |
Duration | The duration of the effect in milliseconds. | Number |
Color
Name | Explanation | Type |
End Color | The ending color mask of the particle. | Color |
Start Color | The starting color mask of the particle. | Color |
Hue Shift
Hue shift updates the hue shift applied to particles.
Properties
System
Name | Explanation | Type |
Duration | The duration of the effect in milliseconds. | Number |
Hue Shift
Name | Explanation | Type |
End Hue Shift | The ending hue shift color of the particle. | Color |
Start Hue Shift | The starting hue shift color of the particle. | Color |
Opacity
Opacity updates the opacity applied to particles.
Properties
System
Name | Explanation | Type |
Duration | The duration of the effect in milliseconds. | Number |
Opacity
Name | Explanation | Type |
End | The ending opacity of the particle. | Value |
Start | The starting opacity of the particle. | Value |
Radial Translation
Radial translation updates the position of a particle based on the radius, multiplied by the rotation.
Properties
Radius
Name | Explanation | Type |
Maximum | The maximum amount to translate the particle. | Number |
Minimum | The minimum amount to translate the particle. | Number |
X Rotation (Pitch)
Name | Explanation | Type |
Maximum | The maximum rotation to apply to the particle on the x coordinate. | Number |
Minimum | The maximum rotation to apply to the particle on the x coordinate. | Number |
Y Rotation (Yaw)
Name | Explanation | Type |
Maximum | The maximum rotation to apply to the particle on the y coordinate. | Number |
Minimum | The maximum rotation to apply to the particle on the y coordinate. | Number |
Z Rotation (Roll)
Name | Explanation | Type |
Maximum | The maximum rotation to apply to the particle on the z coordinate. | Number |
Minimum | The maximum rotation to apply to the particle on the z coordinate. | Number |
Radial Velocity
Radial velocity is unused at the moment, but will eventually apply velocity along the desired rotations.
Scale
Scale updates the size of the particle.
Properties
System
Name | Explanation | Type |
Duration | The duration of the effect in milliseconds. | Number |
X Scale
Name | Explanation | Type |
End | The ending amount to stretch the particle along the x axis. | Value |
Start | The starting amount to stretch the particle along the x axis. | Value |
Y Scale
Name | Explanation | Type |
End | The ending amount to stretch the particle along the y axis. | Value |
Start | The starting amount to stretch the particle along the y axis. | Value |
Translation
Translation updates the position of the particle.
Properties
System
Name | Explanation | Type |
Duration | The duration of the effect in milliseconds. | Number |
X Translation
Name | Explanation | Type |
Maximum | The maximum translation to apply to the particle on the x coordinate. | Number |
Minimum | The minimum translation to apply to the particle on the x coordinate. | Number |
Y Translation
Name | Explanation | Type |
Maximum | The maximum translation to apply to the particle on the y coordinate. | Number |
Minimum | The minimum translation to apply to the particle on the y coordinate. | Number |
Z Translation
Name | Explanation | Type |
Maximum | The maximum translation to apply to the particle on the z coordinate. | Number |
Minimum | The minimum translation to apply to the particle on the z coordinate. | Number |