Backgrounds

Introduction

Backgrounds are the method of displaying a battle. Depending on the configuration of the Battle, backgrounds will render differently.

Occurs on Current Map

Background Layers and Foreground Layers are ignored. Hero Positions and Enemy Positions are measured in tile coordinates. Map is used only for sampling the background. The battle will take place around a Battle Focal Point on a Map?. Camera is ignored if the map is rendering in 2D.

Occurs on External Map

Background Layers and Foreground Layers are ignored. Hero Positions and Enemy Positions are measured in tile coordinates. Map will be used as the background in game. The battle will take place around the first Battle Focal Point on the Map?. Camera is ignored if the map is rendering in 2D.

Occurs on User Interface

Background Layers and Foreground Layers are used in either pixel or relative screen coordinates. Hero Positions and Enemy Positions are measured in pixel offsets from the center of the screen. Map is ignored. Camera is ignored.

Properties

System

NameExplanationType
NameThe name of the background.String
Preview Battle OverlayWhether or not to include the battle overlay in preview.Toggle

Appearance

NameExplanationType
MapThe map to leverage for a battle.Map

Camera

NameExplanationType
Reset to DefaultWhether or not to reset the default values of the camera.Toggle
DistanceThe overridden distance of the camera if applicableNumber
Field of ViewThe overridden field of view of the camera if applicableNumber
Render DistanceThe overridden render distance of the camera if applicable.Number
ScaleThe overridden scale of the camera if applicableNumber
PitchThe overridden pitch of the camera if applicableNumber
YawThe overridden uyaw of the camera if applicableNumber
RollThe overridden roll of the camera if applicableNumber

Map Layer Element

System

NameExplanationType
NameThe name of the layer.String

Appearance

NameExplanationType
ImageThe static image associated with the layer.Image
Use SpriteWhether or not to use a sprite instead of image.Toggle
SpriteThe sprite associated with the layer.Sprite or Model

Position

NameExplanationType
Use Relative PositioningWhether or not to use relative positioning and sizing for the element.Toggle
Pixel XThe x coordinate in pixels of the element.Number
Pixel YThe y coordinate in pixels of the element.Number
Pixel WidthThe width in pixels of the element.Number
Pixel HeightThe height in pixels of the element.Number
Relative XThe x coordinate relative to the container of the element.Number
Relative YThe y coordinate relative to the container of the element.Number
Relative WidthThe width relative to the container of the element.Number
Relative HeightThe height relative to the container of the element.Number

Position

System

NameExplanationType
NameThe name of the position.String

Position

NameExplanationType
XThe x coordinate of the position.Number
YThe y coordinate of the position.Number
ZThe z coordinate of the position.Number