Physics Object Reference

Summary

RPG Architect supports accessing physics objects in a multitude of ways, largely based on the Variable or Value construct This is an extension of Actor Reference.

Party is used to access a member of the active party. The first party member would be accessed by 0, the second by 1, and so forth.

Entity is used to access an entity in a scene, if valid. The value corresponds to the entity ID.

Doodad is used to access a doodad in a scene, if valid. The value corresponds to the doodad order in the scene.

Self is used to access the entity that is currently being scripted. No further parameters are needed.

By Unique ID is a powerful construct that allows you to save the unique ID of an entity, vehicle, hero, and so forth -- and then access it. Every physics-interactive object in the engine has a Unique ID.