RPG Architect can be composed from existing resources that have been around for quite some time.
Spritesheets support up to 8 directions, with the possibility to scale and adjust how the animation plays.
Supported Direction Counts:
Prior engines tend to use "ping-pong" animation, wherein the center frame is considered the "standing" or default/rest frame (see example).
Otherwise, the engine will consider the first frame the "standing" or default/rest frame.
Prior engines primarily use 3 frames, but RPG Architect is unlocked to support as many frames per animation as you desire.
RPG Architect has no hardcoded dimension limits. The Frame Width and Frame Height properties are used to configure
Reference: Sprite Sizing.pdf