Introduction
Equipment are inventory items that can be attached to characters.
Properties
System
Name | Explanation | Type |
Name | The name of the equipment. | String |
Item Type | The item type classification of the equipment. | Item Type |
Appearance
Name | Explanation | Type |
Icon | The icon associated with the equipment. | Icon |
Sprite / Model | The sprite or model associated with the equipment on maps. | Sprite or Model |
Icon / Model | The icon sprite or model associated with the equipment. | Sprite or Model |
Battle Sprite / Model | The sprite or model associated with the equipment in battle. | Sprite or Model |
Portrait | The face or bust associated with the equipment. | Sprite or Model |
Description | The description of the equipment. | String |
Battle
Name | Explanation | Type |
Use Custom Action Sequence | Whether or not to use a custom action sequence. | Toggle |
Action Sequence | The custom action sequence to use with the item. | Action Sequence |
Action Sequence Skill Type | The skill type to apply the action sequence override on. | Skill Type |
Data
Name | Explanation | Type |
Equipment Slot | The equipment slot to use when equipped. | Equipment Slot |
Cost | The cost of the equipment in a shop. | Number |
Weight | The weight of the equipment. | Number |
Is Instanced | Whether or not the equipment is created as an unique instance incapable of being stacked. | Toggle |
Is Required | Whether or not the equipment is required and incapable of being dropped or sold. | Toggle |
Scripting
Name | Explanation | Type |
Run Equip on System Event | Whether or not the equip script is executed from a system event such as a new game or load save state. | Toggle |
Run Unequip on System Event | Whether or not the unequip script is executed from a system event such as a new game or load save state. | Toggle |
Scripts
Name | Explanation | Type |
Equip | The script that executes when the item is equipped. | Script |
Unequip | The script that executes when the item is unequipped. | Script |