Enemies are entities that can be fought in battle.
|Name||The name of the enemy.||String|
|Portrait||The face or bust of the enemy.||Sprite or Model?|
|Battle Sprite / Model||The sprite or model of the enemy in battle.||Sprite or Model?|
|Collider||The settings for the dimensions of the enemy collider. Values are measured in tiles.||Collider?|
The statistics are directly populated from Statistics and allow for individual values to be populated.
In addition, import and export functionality is supported for spreadsheets. RPG Architect uses the CSV format standard with the formula names of each statistic as the header row. The order is not important, so long as the formula names match up.
Battle programming is composed of a series of Battle Conditions? and Battle Program Elements?, with priority given to the topmost program.
The last item in this programming will be the last possible to execute.
If no programming is set, no action will be performed.