Enemies
Introduction
Enemies are entities that can be fought in battle.
Properties
System
Name | Explanation | Type |
---|---|---|
Name | The name of the enemy. | String |
Appearance
Name | Explanation | Type |
---|---|---|
Portrait | The face or bust of the enemy. | Sprite or Model |
Battle Sprite / Model | The sprite or model of the enemy in battle. | Sprite or Model |
Collision
Name | Explanation | Type |
---|---|---|
Collider | The settings for the dimensions of the enemy collider. Values are measured in tiles. | Collider? |
Statistics
The statistics are directly populated from Statistics and allow for individual values to be populated.
In addition, import and export functionality is supported for spreadsheets. RPG Architect uses the CSV format standard with the formula names of each statistic as the header row. The order is not important, so long as the formula names match up.
Battle Programming
Battle programming is composed of a series of Battle Conditions? and Battle Program Elements?, with priority given to the topmost program.
The last item in this programming will be the last possible to execute.
If no programming is set, no action will be performed.
Traits
Traits are leverage to be accessed at certain ranks, specified similarly to a Statistics Table.
They can encompass many different things, such as statistical shifts, tile tag access, physical modification, and more.
In addition, import and export functionality is supported for spreadsheets. The format varies per trait type.
Many Traits can be access through Data Source?. The following is an explanation for what the mappings look like:
Trait Mapping
Statistic
Name | Explanation | Type |
---|---|---|
Formula Name | The formula name of the Statistic in the database. | Variable |
Primary Flag | Whether or not the Statistic is given a Value Modifier. Note: True indicates a Value Modifier; False indicates a Scale Modifier. | Switch |
Value Modifier | The Value Modifier to use, if applicable. | Variable |
Scale Modifier | The Scale Modifier to use, if applicable. | Variable |
Skill
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Skill in the database. | Variable |
Primary Flag | Whether or not the Skill is given a Rank or Growth value. Note: True indicates a Rank; False indicates a Growth. | Switch |
Value Modifier | The Rank or Growth value to use, if applicable. | Variable |
State
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Status Effect in the database. | Variable |
Primary Flag | Whether or not the Status Effect is being added or removed. Note: True indicates addition; False indicates removal. | Switch |
Secondary Flag | Whether or not the Status Effect targets the user. Note: True indicates the user; False indicates the target. | Switch |
Formula | The Success Formula to use, if applicable. | Variable |
Formula
Name | Explanation | Type |
---|---|---|
Formula Name | The formula name of the Statistic in the database. | Variable |
Formula | The Formula to use. | Variable |
Equipment Slot
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Equipment Slot in the database. | Variable |
Primary Flag | Whether or not the Equipment Slot is being added or removed. Note: True indicates addition; False indicates removal. | Switch |
Item Type
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Item Type in the database. | Variable |
Primary Flag | Whether or not the Item Type is being added or removed. Note: True indicates addition; False indicates removal. | Switch |
Skill Type
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Skill Type in the database. | Variable |
Primary Flag | Whether or not the Skill Type is being added or removed. Note: True indicates addition; False indicates removal. | Switch |
Physical Property
Name | Explanation | Type |
---|---|---|
Formula Name | The name of the Physical Property. | Variable |
Scale Modifier | The Scale Modifier to use. | Variable |
Tile Tag
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Tile Tag in the database. | Variable |
Primary Flag | Whether or not the Tile Tag is passable. | Switch |
Scale Modifier | The Effect Modifier to use. | Variable |
Global Switch
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Global Switch in the database. | Variable |
Primary Flag | The value to apply to the Global Switch. | Switch |
Global Variable
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Global Variable in the database. | Variable |
Formula | The value to set the Global Variable to. | Variable |
Elemental
Name | Explanation | Type |
---|---|---|
Reference Index | The index of the Elemental in the database. | Variable |
Primary Flag | Whether or not the Elemental is being applied to a target or user. Note: True indicates target; False indicates user. | Switch |
Value Modifier | The Skill Type Filter to use, if applicable. | Variable |
Scale Modifier | The Scale Modifier to use. | Variable |
Battle Counter
Name | Explanation | Type |
---|---|---|
Formula | The value to apply to the Battle Counter. | Variable |