RPG Architect Wiki
Recent Changes - Search:
  • Home

Guides?

  • Getting Started
  • FAQ
  • Troubleshooting

Reference

  • Action Sequence Element
  • Animation Element
  • Annotation Effect?
  • Audio
  • Battle Condition?
  • Collider?
  • Condition?
  • Context
  • Entity
  • Filter?
  • Font
  • Formulas
  • Image
  • Interaction?
  • Map?
  • Pagination Strategy
  • Script?
  • Sound Effect?
  • Sprite Format
  • Sprite Or Model?
  • Statistic Categories
  • Statistics Table
  • Switch
  • Switch Or Value
  • Text Escape Codes
  • Tile Overlap Strategy
  • Tileset Format
  • Transition
  • User Interface Element
  • User Interface Type
  • Value Source?
  • Variable
  • Variable Or Value
  • 2D Cookbook
    • Layering in 2D
    • Pixel Perfect 2D
  • 3D Cookbook?
  • Database
    • Characters
      • Characters
      • Character Animations
      • Portrait Expressions
      • Sprite Layers
    • Skills
      • Skills
      • Skill Types
    • Items
      • Configuration
      • Items
      • Equipment
      • Equipment Slots
      • Item Types
    • Maps
      • Configuration
      • Tilesets
      • Tile Tags
      • Doodads
      • Entities
    • Animations
      • Animations
    • Statistics
      • Statistics
      • Status Effects
    • Enemies
      • Enemies
      • Enemy Formations
    • User Interfaces
      • User Interfaces
      • Font Families
    • Battles
      • Configuration
      • Backgrounds
      • Action Sequences
      • Battle Poses
    • System
      • Video Configuration
      • Audio Configuration
      • General
      • Title
      • New Game
      • Game Over
      • Virtual Keys
      • Global Scripts
  • Commands
    • Data Manipulation
      • Change Switch
      • Change Variable
      • Save Value
    • Save State Management
      • Load State?
      • Save State?
    • Audio
      • Play Sound Effect
      • Play Music
      • Play Background Effect
      • Stop Music
      • Stop Background Effects
      • Set Master Volume?
    • Message
      • Display Static Message
      • Display Dialogue Options
    • Inventory
      • Change Inventory
      • Clear Inventory
      • Use Inventory Item
      • Equip Hero
      • Unequip Hero
      • Change Money
    • Character
      • Change Statistic
      • Change Status Effect
      • Restore Character
    • Skill
      • Change Skill
      • Use Skill
    • Party?
      • Add Character?
      • Remove Character?
      • Change Party Member?
      • Restore Party?
    • Animation
      • Play Animation
      • Set Character Animation
      • Shake Screen
    • Map
      • Teleport
      • Move Entity
      • Adjust Camera
      • Toggle Map Camera Controls
    • Battle
      • Start Battle
      • Schedule Battle Command
      • Show Battle Command Targets?
      • Clear Battle Command Targets?
      • End Battle?
    • Control Flow
      • Conditional (If/Then/Else)
      • Wait
      • Toggle Controls
      • Fixed Loop
      • Conditional Loop
      • Break
    • Main Menu
      • Toggle Main Menu Lock
      • Open Main Menu
      • Change Main Menu
    • User Interface
      • Open Menu
      • Close Menu
      • Open Overlay
      • Push Focus
      • Pop Focus
      • Toggle User Interface Element Visibility
      • Close User Interface
      • Save Unique ID to Variable
      • Set User Interface Element Context
      • Refresh User Interface Element Context
    • System
      • Run Global Script
    • Shop
      • Open Shop
      • Adjust Shop Item Quantity
      • Buy Shop Item
      • Sell To Shop
    • Scene
      • Title
      • New Game
      • Reset Game
      • Game Over
      • Exit

RPG Architect

edit SideBar

  • View
  • Edit
  • History
  • Print
Commands /

Commands

Commands /
AdjustCamera
AdjustShopItemQuantity
AnimationSection
AudioSection
BattleSection
Break
BuyShopItem
ChangeInventory
ChangeMainMenu
ChangeMoney
ChangeSkill
ChangeStatistic
ChangeStatusEffect
ChangeSwitch
ChangeVariable
CharacterSection
ClearInventory
CloseMenu
CloseUserInterface
Conditional
ConditionalLoop
ControlFlowSection
DataSection
DisplayDialogueOptions
DisplayStaticMessage
EquipHero
Exit
FixedLoop
GameOver
InventorySection
MainMenuSection
MapSection
MessageSection
MoveEntity
NewGame
OpenMainMenu
OpenMenu
OpenOverlay
OpenShop
PlayAnimation
PlayBackgroundEffect
PlayMusic
PlaySoundEffect
PopFocus
PushFocus
RefreshUserInterfaceElementContext
ResetGame
RestoreCharacter
RunGlobalScript
SaveStateSection
SaveUniqueIDToVariable
SaveValue
SceneSection
ScheduleBattleCommand
SellToShop
SetCharacterAnimation
SetUserInterfaceElementContext
ShakeScreen
ShopSection
SkillSection
StartBattle
StopBackgroundEffects
StopMusic
SystemSection
Teleport
Title
ToggleControls
ToggleMainMenuLock
ToggleMapCameraControls
ToggleUserInterfaceElementVisibility
UnequipHero
UseInventoryItem
UserInterfaceSection
UseSkill
Wait
Edit - History - Print - Recent Changes - Search
Page last modified on November 11, 2022, at 07:30 PM