Layering in 2D
RPG Architect allows infinite layers to be rendered. In order to get the best results, it is highly recommended that you understand how layering works.
First and foremost, the Camera Distance indicates the number of units (re: Height) that will be displayed above the camera's current focal point.
For example, if the Camera Distance is set at 10 and the Hero's feet are at Height 2, the engine will render up to Height 12.
Further, non-tiles (Entities and Doodads) will always render as the "last" item on any layer between whole numbers.
For example, if a character is at a height of 2.4, they will render as the "last" item between 2 and 3. If another tile layer is displayed at 2.9, the character will still be drawn "above" it.
This allows for complex tile layers to be built using a "floor" tile and then other tiles that render slightly above the floor.