Pixel Perfect 2D

RPG Architect's engine runs natively in 3D, which can transpose views and visuals into 2D. Occasionally, some 3D rendering issues show due to rounding errors. When a rounding error occurs, a pixel is grabbed adjacent to the pixel that should render.

To avoid this, we can leverage a simple formula to make sure everything renders perfectly each time:

(Camera Distance x Scale) / 2

These are configured under Video Configuration \ System on the Camera Distance and Scale properties.

The result of the formula mentioned above will be the multiplier of your pixel size. It is important to note that Camera Distance is directly related to how "far" away things are rendered -- so it is important to ensure that it is high enough to achieve the effect you want. A list of examples of the scale applied to pixels is listed below:

Camera DistanceScalePixel Multiplier
613
4.51
10.21
828